Maintenance and Wraith-Hunter Groups

At the start the PCs are members of Maintenance Group-13. After the discovery of the Hoodwraith, the duergar, nearby humans and the dwarfs joined forces to create a number of Wraithhunter Groups to face the threat, the existing Maintenance Groups being converted almost completely to Wraithhunters.

Groups have been known to overlap as a more senior group may still be in operation, not yet been promoted or retired. Individuals from lower groups are sometimes promoted into higher teams as they gain experience and, after the crisis opened up, losses in the more senior teams were replaced from volunteers from the alliance formed by the Council of the Wise. With the departure of the Duergar from the Council, the groups were shuffled somewhat as it became possible to dedicate some groups to specific tasks, such as healing and rescue.

Due to their effectiveness in combating the wraith threat, the PC’s were promoted to WHG-10, replacing the old WHG-10 who were almost wiped out by an encounter with a major wraith whilst rescuing some dwarves trapped by a previous expedition (rumour has it the rescued dwarves were from MG-13). As a result the remaining two dwarves from MG10 were reassigned.

  • MG14 & 15
    Apprentice. Bodyguards, caravan guards, gate guards, simple prop problems and mine collapses. Mucking up after MG9-13 have done the dirty work.
  • MG12 & 13
    Rookies, often dealing with new seams, new explorations and the issues related thereto. The PCs started off in MG-13.
  • MG9-11
    Regulars. “Give it to us: we’ll deal with it. Or find out what it is and get someone else to deal with it.”
  • MG7 & 8
    Experienced Maintaineers, scouting out and identifying the problems to be dealt with by MG5 & 6 or too difficult for the lower Maintenance Groups.
  • MG6
    Great Heroes! dealing with problems of the same seriousness as MG5 and giving backup to MG4 & 5. Orc tribal leaders, gnoll strike forces, dire animals… MG6 has it all and might even inspire envy in lesser dwarves – if such components ever suffered envy of course and failed to rejoice in the efficient components the members of MG6 have become.
  • MG5
    Paragon, dealing with the more serious problems that affect the Crag Mountain stronghold that are too much for MG6 to handle but are too trivial for MG3. These are currently wrapped in the day-to-day matters of running Crag Mountain, supporting the Mineboss (the king).
  • MG4
    Experienced paragon, often acting as back-line support for MG2 and MG1 and as backup for MG3. To many, MG4 seems to be a dead-end, especially as they deal mostly with the Fey. But that’s the problem: the Fey are difficult to deal with. Apparently off dealing with the Fey at the moment.
  • MG3
    Mid paragon, who tend to deal with problems with giants, trolls and similar creatures, as well as the occasional complaints from nearby human kingdoms. The occasional siting of MG-3 members are rumoured, but rare, but they apparently have their work cut out dealing with an influx of giants into the North Mountains.
  • MG2
    Late paragon, who scout out problems for MG1 to deal with or act as the main, operational backup for MG1, and who tend to deal with adult or the more venerable dragon problems. No-one has caught site of MG-2 for a long while.
  • MG1
    Epic, renowned dwarves, dealing only with the most dire problems affecting not just the Crag Mountain stronghold but all dwarf-kind and dwarf-kin. Such dwarves are spoken of only in hushed tones. These deal with problems concerned with ancient dragons, interplanar creatures, and the most powerful creatures accidentally disturbed from their sleep by the delving dwarves. Like MG-2, no-one in Crag Mountain has seen MG-1 for some time.

Maintenance and Wraith-Hunter Groups

Crag Mountain Dungeongrub